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Author Topic: Emergency Conflict-Zone Triage (ARMA 3: ACE3 Advanced Medical Tips)
Kirby
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Post Emergency Conflict-Zone Triage (ARMA 3: ACE3 Advanced Medical Tips)
on: November 28, 2016, 15:54
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Useful Links:

ACE3 Full Documentation: http://ace3mod.com/wiki/feature/medical-system.html
Bandage efficiency on different wound types: http://ace3mod.com/img/wiki/feature/medical1.jpg

This tips guide is not meant to replace full documentation and knowledge, only to provide a quick baseline explanation on it's use and tips that even some experienced medics may not know which make treating wounds in ACE3 easier and faster.

ACE recommended loadouts for both infantry and medics are in the official documentation. It is recommended everyone carries some basic medical supplies at the very least.
(Reference advanced section.)

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PREFACE:

MEDICAL MENU!
When in game, open your escape menu and go to the top left "ACE Options" menu. Enable "Use Medical Menu". This menu is accessible with H, when looking at a target patient or any other space for yourself. This menu is much faster to use than the default method. When in vehicles, medical menus for other people must be accessed through the ACE interaction menu.

DRUGS! ('n' stuff)
Morphine reduces heart rate and also dulls pain.
Epinephrine increases heart rate and assists in waking people up from some conditions.
Atropine and Adenosine lower heart rate.

Be cautious with all of them and keep tabs on drug administration, avoid "too many chefs" pumping a patient up at the same time without coordination.

Usable only by medical personnel:
Blood, Saline and Plasma act to refill lost blood volume and thus also raise blood pressure, at their most basic level. Blood and plasma need to be cooled, or they could spoil (Vehicles, containers and UNSC Medical Packs safely store them).
Blood itself is the best option in almost all cases, where possible, though saline is the most transportable.

Surgical Kits stitch up wounds and prevent re-opening.
Personal Aid Kits reset a unit to perfect default health.
Both may only be usable in certain situations, and is decided in the mission ACE configuration. Common settings often allow surgical kits to be used anywhere but restrict personal aid kits to bases and medical vehicles and/or allow single-use-only.

MOVING A PATIENT:
Moving a patient will cause more injury unless they are stable, though this can not always happen in an ideal world. The patient should be taken as far along the process as possible and ideally move on their own at the end of the process.
In a worst case scenario, you may have to move a critical patient first and accept the risk, but they should be taken care of as soon as possible or while in a vehicle moving away.
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1. Triage - The actual triage tags are rarely used, though we encourage their use during long treatment. Regardless, you should prioritise those who need most immediate care, however have a high enough chance of survival that their death does not prevent the saving of other slightly less injured individuals. This is especially true in mass-casualty situations.
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2. Vitals - Check heart rate (HR) and blood pressure (BP). Response will likely be obvious in a live situation.
80 BPM is the standard 100% healthy default heart rate. 120/80 is the default healthy blood pressure. The first number is the systolic pressure.
Non existent: 0 - 20 systolic.
Low: 20 - 100 systolic.
Normal: 100 - 160 systolic.
High: 160 and above systolic.

Low HR: 45 and below
Normal HR: between 46 and 119
High HR: 120 and above

Certain parameters outside the norm, high or low, will cause cardiac arrest.

IF THE PATENT HAS ZERO HEART RATE START CPR IMMEDIATELY - They are in cardiac arrest.
(Chest, advanced treatment).
The medic may wish to have another squad member continue CPR after the first round if the heart is not restarted, while the medic focuses on stopping blood loss and administering epinephrine if required.
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3. Immediate Treatment - Stopping blood loss should be priority. Head, chest, then extremities. Use the bandage chart above. If the patient is in pain, this may cause them to pass out if you do not administer morphine. Be cautious as this lowers the heart rate.
NOTE - Not every morphine shot requires an epi. A healthy person will return to normal hear rate after a single morphine within a minute or two.

If the heart rate is too low, they may remain or fall unconscious until given a shot of epinephrine. Blood may have to be replenished with fluids such as saline, plasma, or replacement blood.
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4. Followup Treatment - If safe, use a surgical kit to stitch the wounds and prevent reopening. You may need to continue to keep an eye on blood pressure and heart rate, or have them report non-normal readings to the medic. A personal aid kit is preferable if able, as this will reset an individual to perfect health and no further monitoring will be required.

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